Chest odds

Fortnite Chest Odds

See what repeated chest openings do to your chance of finding at least one Pirate Shop Token, and what the model assumes about your team.

How the probability works

Let p be the chance of a token from one eligible chest and n the number of eligible chests opened. It’s easier to calculate the chance of finding none, then subtract that from 1.

  1. One chest misses with probability 1 − p.
  2. With independent rolls at the same rate, the probability that all n chests miss is the product of those miss probabilities: (1 − p)n.
  3. Finding at least one token is the opposite of missing every time, so the probability is 1 − (1 − p)n.

Why treat chests as independent?

The model treats each eligible opening as a fresh roll: a previous miss gives no reason to raise the rate for the next chest. That’s a modeling assumption, not a claim that we can inspect Epic’s server logic. A rate change during Treasure Hours is a separate issue: with different rates, multiply each chest’s own miss probability instead of using one exponent.

Why can a squad multiply the chest count by four?

If four teammates each open 20 eligible chests and a find can count for the whole team, there are 80 chances for a shared find. Multiply the number of rolls, not the per-chest drop rate. If people open different amounts, add the real counts: 20 + 15 + 10 + 5 is 50 rolls, not 80.

Two early community rates

Early community models for Pirate Shop Access per chest
Per chestStatusWhere it came from
1 in 700,000EstimateAn early community estimate with no verified sample or official rate behind it. The homepage and the examples below use this rate for consistency.
1 in 2,000DisputedA datamining-based community model that multiplies three assumptions: a 1% prize roll, a 10% chance of the top tier given a prize, and an even split between two top-tier rewards. Those weights were never verified as Epic’s server settings.

Fortnite Status later published a normal-match rate of 1 in 137,500, also reported by Video Games Chronicle. Neither early figure represents the published in-game rate.

Chance per match by team size

Each column is the number of chests opened per player in one match. The percentages use the homepage’s 1-in-700,000 estimate and assume everyone on the team opens that many chests.

Estimated chance of at least one token by team size and chests opened per player
Mode5102040
Solo0.000714%0.001429%0.002857%0.005714%
Duos0.001429%0.002857%0.005714%0.011428%
Trios0.002143%0.004286%0.008571%0.017141%
Squads0.002857%0.005714%0.011428%0.022855%

Crowdsourced stats

A useful sample includes sessions where nobody found a token as well as successful runs. Record the number of openings, team size, and whether Treasure Hours were active. Counting only the people who got a token would make drops look more common than they are.

No reports are being collected yet.

Try your own numbers with the homepage chest counter.